All files / packages/tools/src/utilities/math/polyline getSubPixelSpacingAndXYDirections.ts

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import { StackViewport } from '@cornerstonejs/core';
import type { Types } from '@cornerstonejs/core';
import { vec3 } from 'gl-matrix';
 
const EPSILON = 1e-3;
 
/**
 * Gets the desired spacing for points in the polyline for the
 * `PlanarFreehandROITool` in the x and y canvas directions, as well as
 * returning these canvas directions in world space.
 *
 * @param viewport - The Cornerstone3D `StackViewport` or `VolumeViewport`.
 * @param subPixelResolution - The number to divide the image pixel spacing by
 * to get the sub pixel spacing. E.g. `10` will return spacings 10x smaller than
 * the native image spacing.
 * @returns The spacings of the X and Y directions, and the 3D directions of the
 * x and y directions.
 */
const getSubPixelSpacingAndXYDirections = (
  viewport: Types.IStackViewport | Types.IVolumeViewport,
  subPixelResolution: number
): { spacing: Types.Point2; xDir: Types.Point3; yDir: Types.Point3 } => {
  let spacing;
  let xDir;
  let yDir;
 
  if (viewport instanceof StackViewport) {
    // Check XY directions
    const imageData = viewport.getImageData();
 
    xDir = imageData.direction.slice(0, 3);
    yDir = imageData.direction.slice(3, 6);
 
    spacing = imageData.spacing;
  } else E{
    // Check volume directions
    const imageData = viewport.getImageData();
    const { direction, spacing: volumeSpacing } = imageData;
    const { viewPlaneNormal, viewUp } = viewport.getCamera();
 
    // Calculate size of spacing vector in normal direction
    const iVector = direction.slice(0, 3) as Types.Point3;
    const jVector = direction.slice(3, 6) as Types.Point3;
    const kVector = direction.slice(6, 9) as Types.Point3;
 
    const viewRight = vec3.create(); // Get the X direction of the viewport
 
    vec3.cross(viewRight, <vec3>viewUp, <vec3>viewPlaneNormal);
 
    const absViewRightDotI = Math.abs(vec3.dot(viewRight, iVector));
    const absViewRightDotJ = Math.abs(vec3.dot(viewRight, jVector));
    const absViewRightDotK = Math.abs(vec3.dot(viewRight, kVector));
 
    // Get X spacing
    let xSpacing;
    if (Math.abs(1 - absViewRightDotI) < EPSILON) {
      xSpacing = volumeSpacing[0];
      xDir = iVector;
    } else if (Math.abs(1 - absViewRightDotJ) < EPSILON) {
      xSpacing = volumeSpacing[1];
      xDir = jVector;
    } else if (Math.abs(1 - absViewRightDotK) < EPSILON) {
      xSpacing = volumeSpacing[2];
      xDir = kVector;
    } else {
      throw new Error('No support yet for oblique plane planar contours');
    }
 
    const absViewUpDotI = Math.abs(vec3.dot(viewUp, iVector));
    const absViewUpDotJ = Math.abs(vec3.dot(viewUp, jVector));
    const absViewUpDotK = Math.abs(vec3.dot(viewUp, kVector));
 
    // Get Y spacing
    let ySpacing;
    if (Math.abs(1 - absViewUpDotI) < EPSILON) {
      ySpacing = volumeSpacing[0];
      yDir = iVector;
    } else if (Math.abs(1 - absViewUpDotJ) < EPSILON) {
      ySpacing = volumeSpacing[1];
      yDir = jVector;
    } else if (Math.abs(1 - absViewUpDotK) < EPSILON) {
      ySpacing = volumeSpacing[2];
      yDir = kVector;
    } else {
      throw new Error('No support yet for oblique plane planar contours');
    }
 
    spacing = [xSpacing, ySpacing];
  }
 
  const subPixelSpacing: Types.Point2 = [
    spacing[0] / subPixelResolution,
    spacing[1] / subPixelResolution,
  ];
 
  return { spacing: subPixelSpacing, xDir, yDir };
};
 
export default getSubPixelSpacingAndXYDirections;