Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1945x 1945x 1945x 1945x 1945x 1945x 1945x 1945x 1945x 1945x 1945x 1945x 1945x 1x 21x 21x 21x 21x 21x 21x 21x 21x 21x 21x 21x 21x 21x 21x 84x | import { utilities } from '@cornerstonejs/core'; import { NamedStatistics } from '../../../types'; import Calculator from './Calculator'; const { PointsManager } = utilities; export default class BasicStatsCalculator extends Calculator { private static max = [-Infinity]; private static min = [Infinity]; private static sum = [0]; private static count = 0; // private static sumSquares = [0]; // Values for Welford's algorithm private static runMean = [0]; private static m2 = [0]; // Collect the points to be returned private static pointsInShape = PointsManager.create3(1024); public static statsInit(options: { noPointsCollection: boolean }) { if (options.noPointsCollection) { BasicStatsCalculator.pointsInShape = null; } } /** * This callback is used when we verify if the point is in the annotation drawn * so we can get every point in the shape to calculate the statistics */ static statsCallback = ({ value: newValue, pointLPS = null }): void => { Iif ( Array.isArray(newValue) && newValue.length > 1 && this.max.length === 1 ) { this.max.push(this.max[0], this.max[0]); this.min.push(this.min[0], this.min[0]); this.sum.push(this.sum[0], this.sum[0]); this.runMean.push(0, 0); // this.sumSquares.push(this.sumSquares[0], this.sumSquares[0]); this.m2.push(this.m2[0], this.m2[0]); } this.pointsInShape?.push(pointLPS); const newArray = Array.isArray(newValue) ? newValue : [newValue]; this.count += 1; this.max.map((it, idx) => { const value = newArray[idx]; const delta = value - this.runMean[idx]; this.sum[idx] += value; this.runMean[idx] += delta / this.count; const delta2 = value - this.runMean[idx]; this.m2[idx] += delta * delta2; // this.sumSquares[idx] += value * value; this.min[idx] = Math.min(this.min[idx], value); this.max[idx] = Math.max(it, value); }); }; /** * Basic function that calculates statistics for a given array of points. * @returns An object that contains : * max : The maximum value of the array * mean : mean of the array * stdDev : standard deviation of the array * array : An array of hte above values, in order. */ static getStatistics = (options?: { unit: string }): NamedStatistics => { const mean = this.sum.map((sum) => sum / this.count); const stdDev = this.m2.map((squaredDiffSum) => Math.sqrt(squaredDiffSum / this.count) ); // const stdDevWithSumSquare = this.sumSquares.map((it, idx) => // Math.sqrt(this.sumSquares[idx] / this.count - mean[idx] ** 2) // ); const unit = options?.unit || null; const named: NamedStatistics = { max: { name: 'max', label: 'Max Pixel', value: singleArrayAsNumber(this.max), unit, }, min: { name: 'min', label: 'Min Pixel', value: singleArrayAsNumber(this.min), unit, }, mean: { name: 'mean', label: 'Mean Pixel', value: singleArrayAsNumber(mean), unit, }, stdDev: { name: 'stdDev', label: 'Standard Deviation', value: singleArrayAsNumber(stdDev), unit, }, // stdDevWithSumSquare: { // name: 'stdDevWithSumSquare', // value: singleArrayAsNumber(stdDevWithSumSquare), // unit, // }, count: { name: 'count', label: 'Pixel Count', value: this.count, unit: null, }, pointsInShape: this.pointsInShape, array: [], }; named.array.push( named.max, named.mean, named.stdDev, // Use the stdDev twice to preserve old ordering - this is updated to be // correct value with Welford's algorithm now. named.stdDev, named.count ); this.max = [-Infinity]; this.min = [Infinity]; this.sum = [0]; // this.sumSquares = [0]; this.m2 = [0]; this.runMean = [0]; this.count = 0; this.pointsInShape = PointsManager.create3(1024); return named; }; } function singleArrayAsNumber(val: number[]) { return val.length === 1 ? val[0] : val; } |