Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | import type { Types } from '@cornerstonejs/core'; import { PlanarFreehandROIAnnotation } from '../../../types/ToolSpecificAnnotationTypes'; import { vec2 } from 'gl-matrix'; /** * Finds the length of the longest line from the midpoint of the line * that joins the start and end of the open contour, to the surface of the * open contour. */ export default function findOpenUShapedContourVectorToPeak( canvasPoints: Types.Point2[], viewport: Types.IStackViewport | Types.IVolumeViewport ): Types.Point3[] { // Find chord from first to last point. const first = canvasPoints[0]; const last = canvasPoints[canvasPoints.length - 1]; const firstToLastUnitVector = vec2.create(); vec2.set(firstToLastUnitVector, last[0] - first[0], last[1] - first[1]); vec2.normalize(firstToLastUnitVector, firstToLastUnitVector); // Get the two possible normal vector to this vector // Note: Use the identity that the perpendicular line must have a gradient of // 1 / gradient of the line. const normalVector1 = vec2.create(); const normalVector2 = vec2.create(); vec2.set(normalVector1, -firstToLastUnitVector[1], firstToLastUnitVector[0]); vec2.set(normalVector2, firstToLastUnitVector[1], -firstToLastUnitVector[0]); // Find the center of the chord. const centerOfFirstToLast: Types.Point2 = [ (first[0] + last[0]) / 2, (first[1] + last[1]) / 2, ]; // Get furthest point. const furthest = { dist: 0, index: null, }; for (let i = 0; i < canvasPoints.length; i++) { const canvasPoint = canvasPoints[i]; const distance = vec2.dist(canvasPoint, <vec2>centerOfFirstToLast); if (distance > furthest.dist) { furthest.dist = distance; furthest.index = i; } } const toFurthest: [Types.Point2, Types.Point2] = [ canvasPoints[furthest.index], centerOfFirstToLast, ]; const toFurthestWorld = toFurthest.map(viewport.canvasToWorld); return toFurthestWorld; } export function findOpenUShapedContourVectorToPeakOnRender( enabledElement: Types.IEnabledElement, annotation: PlanarFreehandROIAnnotation ): Types.Point3[] { const { viewport } = enabledElement; const canvasPoints = annotation.data.contour.polyline.map( viewport.worldToCanvas ); return findOpenUShapedContourVectorToPeak(canvasPoints, viewport); } |