All files / packages/core/src/RenderingEngine renderingEngineCache.ts

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import type { IRenderingEngine } from '../types';
 
const cache = {};
 
const renderingEngineCache = {
  /**
   * Returns the `RenderingEngine` instance with the given `id`.
   *
   * @param id - The `id` of the `RenderingEngine` instance to fetch.
   * @returns The `RenderingEngine` instance.
   */
  get: (id: string): IRenderingEngine => {
    return cache[id];
  },
  /**
   * Adds the `RenderingEngine` instance to the cache.
   *
   * @param re - The `RenderingEngine` to add.
   */
  set: (re: IRenderingEngine): void => {
    const renderingEngineId = re.id;
 
    cache[renderingEngineId] = re;
  },
  /**
   * Deletes the `RenderingEngine` instance from the cache.
   *
   * @param id - The `id` of the `RenderingEngine` instance to delete.
   * @returns True if the delete was successful.
   */
  delete: (id: string) => {
    return delete cache[id];
  },
 
  getAll: (): Array<IRenderingEngine> => {
    const renderingEngineIds = Object.keys(cache);
    const renderingEngines = renderingEngineIds.map((id) => cache[id]);
 
    // sort the rendering engines so that the ones that start with _
    // are at the end of the array. The reason is for not breaking
    // the code that used getRenderingEngines(), but since we moved
    // the renderToCanvas utility to use GPU hence it needs a
    // rendering engine and we don't want to use the default one.
    renderingEngines.sort((a, b) => {
      Iif (a.id[0] === '_' && b.id[0] !== '_') {
        return 1;
      } else if (a.id[0] !== '_' && b.id[0] === '_') {
        return -1;
      } else E{
        return 0;
      }
    });
 
    return renderingEngines;
  },
};
 
export default renderingEngineCache;