Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | import type { Types } from '@cornerstonejs/core'; import type { SVGDrawingHelper, EventTypes, ContourAnnotation } from '.'; import type { PushedHandles } from '../tools/SculptorTool/CircleSculptCursor'; import type { SculptData } from '../tools/SculptorTool'; /** * This interface defines a contract for implementing various shapes within the sculptor tool. * Classes such as `CircleSculptCursor` adhere to this interface, * providing specific implementations for sculptor tools to utilize the shape * during sculpting operations. */ export interface ISculptToolShape { /** * Used to render shapes supported for sculptor tool * * @param svgDrawingHelper - The svgDrawingHelper providing the context for drawing. * @param canvasLocation - Current canvas location in canvas index coordinates * @param options - Options for drawing shapes */ renderShape( svgDrawingHelper: SVGDrawingHelper, canvasLocation: Types.Point2, options ): void; /** * Pushes the points radially away from the mouse if they are * contained within the shape defined by the freehandSculpter tool */ pushHandles(viewport: Types.IViewport, sculptData: SculptData): PushedHandles; /** * Function configures the tool size */ configureToolSize(evt: EventTypes.InteractionEventType): void; /** * Updates the tool size * @param canvasCoords - Current canvas points */ updateToolSize( canvasCoords: Types.Point2, viewport: Types.IViewport, activeAnnotation: ContourAnnotation ): void; /** * Function returns max spacing between two handles * @param minSpacing - */ getMaxSpacing(minSpacing: number): number; /** * Function returns the the position to insert new handle * @param previousIndex - Previous handle index * @param nextIndex - Next handle index * @param sculptData - Sculpt data */ getInsertPosition( previousIndex: number, nextIndex: number, sculptData: SculptData ): Types.Point3; } |