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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | 428x 1116x 1116x 1116x 1116x 1116x 1116x 1116x 1116x 4195x 4195x 4195x 5230x 4195x 1116x | import { ToolModes } from '../../enums'; import { keyEventListener } from '../../eventListeners'; import { getToolGroupForViewport } from '../../store/ToolGroupManager'; import type { EventTypes } from '../../types'; import getMouseModifier from './getMouseModifier'; const { Active } = ToolModes; /** * Iterate tool group tools until we find a tool that has a "ToolBinding" * that matches our MouseEvent's `buttons`. It's possible there will be no match * (no active tool for that mouse button combination), in which case undefined * is returned. * * The buttons used for matching are first from the `evt.buttons`, then the `evt.detail.event.buttons` * and finally defaulting to the primary mouse button if none are defined. This * allows over-riding the buttons, as one can't update the event buttons. * * @param evt - The event dispatcher mouse event. * * @returns tool */ export default function getActiveToolForMouseEvent( evt: EventTypes.NormalizedMouseEventType ) { // Todo: we should refactor this to use getToolsWithModesForMouseEvent instead const { renderingEngineId, viewportId, event: mouseEvent } = evt.detail; // If any keyboard modifier key is also pressed - get the mouse version // first since it handles combinations, while the key event handles non-modifier // keys. const modifierKey = getMouseModifier(mouseEvent) || keyEventListener.getModifierKey(); const toolGroup = getToolGroupForViewport(viewportId, renderingEngineId); Iif (!toolGroup) { return null; } const toolGroupToolNames = Object.keys(toolGroup.toolOptions); const defaultMousePrimary = toolGroup.getDefaultMousePrimary(); const mouseButton = evt.detail.buttons ?? mouseEvent?.buttons ?? defaultMousePrimary; for (let j = 0; j < toolGroupToolNames.length; j++) { const toolName = toolGroupToolNames[j]; const toolOptions = toolGroup.toolOptions[toolName]; // tool has binding that matches the mouse button, if mouseEvent is undefined // it uses the primary button const correctBinding = toolOptions.bindings.length && toolOptions.bindings.some((binding) => { return ( binding.mouseButton === mouseButton && binding.modifierKey === modifierKey ); }); if (toolOptions.mode === Active && correctBinding) { return toolGroup.getToolInstance(toolName); } } } |