Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | import type { ByteArray } from 'dicom-parser';
import isSignedPixelData from './isSignedPixelData';
interface DecodedFrameInfo {
bitsPerSample?: number;
isSigned?: boolean | number;
componentCount?: number;
}
/**
* Wraps a codec's decoded output in the typed array its samples should be read
* as.
*
* Every WASM codec decodes into a flat byte buffer and then has to pick a view
* over it, and they all pick it the same way: 16 bit samples when bitsPerSample
* is above 8, 8 bit otherwise, signed or unsigned per {@link isSignedPixelData}.
* This lived as four separate copies - JPEG 2000, HTJ2K, JPEG-LS and JPEG
* baseline - which is how the signed color bug got fixed in one of them while
* the other three kept rendering the same file wrong.
*
* @param frameInfo - decoded frame info, as the codecs report it
* @param decodedBuffer - the codec's decoded output buffer
* @param signedOverride - signedness taken from DICOM metadata, for codecs whose
* frame info carries no signed flag of its own (JPEG-LS). When undefined the
* flag on frameInfo is used instead.
*/
export default function getPixelData(
frameInfo: DecodedFrameInfo,
decodedBuffer: ByteArray,
signedOverride?: boolean
) {
const signed = isSignedPixelData({
isSigned: signedOverride ?? frameInfo?.isSigned,
componentCount: frameInfo?.componentCount,
});
if (frameInfo?.bitsPerSample > 8) {
if (signed) {
return new Int16Array(
decodedBuffer.buffer,
decodedBuffer.byteOffset,
decodedBuffer.byteLength / 2
);
}
return new Uint16Array(
decodedBuffer.buffer,
decodedBuffer.byteOffset,
decodedBuffer.byteLength / 2
);
}
if (signed) {
return new Int8Array(
decodedBuffer.buffer,
decodedBuffer.byteOffset,
decodedBuffer.byteLength
);
}
return new Uint8Array(
decodedBuffer.buffer,
decodedBuffer.byteOffset,
decodedBuffer.byteLength
);
}
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