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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | /** * This duplicates the typing established in gl-matrix for a vec3 */ export type Point3 = [number, number, number]; /** * Some algorithms use separated values */ export interface PointsXYZ { x: number[]; y: number[]; z: number[]; } export type { Point3 as default }; |