All files / core/src/RenderingEngine/helpers addImageSlicesToViewports.ts

70% Statements 7/10
50% Branches 2/4
100% Functions 2/2
70% Lines 7/10

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51                                                40x 40x   40x         40x                 40x 40x     40x          
import type {
  IStackViewport,
  IStackInput,
  IRenderingEngine,
  IVideoViewport,
} from '../../types';
 
/**
 * For each provided viewport it adds a volume to the viewport using the
 * provided renderingEngine
 *
 *
 * @param renderingEngine - The rendering engine to use to get viewports from
 * @param volumeInputs - Array of volume inputs including volumeId. Other properties
 * such as visibility, callback, blendMode, slabThickness are optional
 * @param viewportIds - Array of viewport IDs to add the volume to
 * @param immediateRender - If true, the volumes will be rendered immediately
 * @returns A promise that resolves when all volumes have been added
 */
function addImageSlicesToViewports(
  renderingEngine: IRenderingEngine,
  stackInputs: IStackInput[],
  viewportIds: string[]
): Promise<void> {
  for (const viewportId of viewportIds) {
    const viewport = renderingEngine.getViewport(viewportId) as IStackViewport;
 
    Iif (!viewport) {
      throw new Error(`Viewport with Id ${viewportId} does not exist`);
    }
 
    // if the viewport does not support addImages, log a warning and skip
    Iif (!viewport.addImages) {
      console.warn(
        `Viewport with Id ${viewportId} does not have addImages. Cannot add image segmentation to this viewport.`
      );
 
      return;
    }
  }
 
  viewportIds.forEach((viewportId) => {
    const viewport = renderingEngine.getViewport(viewportId) as
      | IStackViewport
      | IVideoViewport;
    viewport.addImages(stackInputs);
  });
}
 
export default addImageSlicesToViewports;