All files / core/src/RenderingEngine/GenericViewport/Planar planarViewPresentation.ts

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import { mat4, vec3 } from 'gl-matrix';
import type { Point3 } from '../../../types';
 
export function normalizePlanarRotation(rotation = 0): number {
  return ((rotation % 360) + 360) % 360;
}
 
export function rotatePlanarViewUp(args: {
  rotation?: number;
  viewPlaneNormal: Point3;
  viewUp: Point3;
}): Point3 {
  const { rotation = 0, viewPlaneNormal, viewUp } = args;
  const normalizedRotation = normalizePlanarRotation(rotation);
 
  if (normalizedRotation === 0) {
    return [...viewUp] as Point3;
  }
 
  const rotationMatrix = mat4.fromRotation(
    mat4.create(),
    (normalizedRotation * Math.PI) / 180,
    viewPlaneNormal as unknown as vec3
  );
 
  return vec3.transformMat4(
    vec3.create(),
    viewUp as unknown as vec3,
    rotationMatrix
  ) as Point3;
}
 
export function applyPlanarViewFlip(args: {
  flipHorizontal?: boolean;
  flipVertical?: boolean;
  viewPlaneNormal: Point3;
  viewUp: Point3;
}): {
  viewPlaneNormal: Point3;
  viewUp: Point3;
} {
  const { flipHorizontal, flipVertical, viewPlaneNormal, viewUp } = args;
  const shouldFlipNormal = Boolean(flipHorizontal) !== Boolean(flipVertical);
 
  return {
    viewPlaneNormal: shouldFlipNormal
      ? (vec3.negate(
          vec3.create(),
          viewPlaneNormal as unknown as vec3
        ) as Point3)
      : ([...viewPlaneNormal] as Point3),
    viewUp: flipVertical
      ? (vec3.negate(vec3.create(), viewUp as unknown as vec3) as Point3)
      : ([...viewUp] as Point3),
  };
}