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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | import { vec3 } from 'gl-matrix';
import type {
CPUFallbackEnabledElement,
CPUIImageData,
Point2,
Point3,
} from '../../../types';
import canvasToPixel from '../../helpers/cpuFallback/rendering/canvasToPixel';
import pixelToCanvas from '../../helpers/cpuFallback/rendering/pixelToCanvas';
function getDisplayedAreaSource(
enabledElement: CPUFallbackEnabledElement
): Point2 {
const displayedArea = enabledElement.viewport.displayedArea;
return [(displayedArea?.tlhc.x ?? 1) - 1, (displayedArea?.tlhc.y ?? 1) - 1];
}
export function canvasToWorldPlanarCpuImage(
enabledElement: CPUFallbackEnabledElement,
imageData: CPUIImageData,
canvasPos: Point2,
worldPos: Point3 = [0, 0, 0]
): Point3 {
const image = enabledElement.image;
if (!image) {
return worldPos;
}
const [px, py] = canvasToPixel(enabledElement, canvasPos);
const { origin, spacing, direction } = imageData;
const [sourceX, sourceY] = getDisplayedAreaSource(enabledElement);
const iVector = direction.slice(0, 3) as Point3;
const jVector = direction.slice(3, 6) as Point3;
const imageX = px + sourceX - 0.5;
const imageY = py + sourceY - 0.5;
vec3.scaleAndAdd(worldPos, origin, iVector, imageX * spacing[0]);
vec3.scaleAndAdd(worldPos, worldPos, jVector, imageY * spacing[1]);
return worldPos;
}
export function worldToCanvasPlanarCpuImage(
enabledElement: CPUFallbackEnabledElement,
imageData: CPUIImageData,
worldPos: Point3
): Point2 {
const { origin, spacing, direction } = imageData;
const iVector = direction.slice(0, 3) as Point3;
const jVector = direction.slice(3, 6) as Point3;
const [sourceX, sourceY] = getDisplayedAreaSource(enabledElement);
const diff = vec3.subtract(vec3.create(), worldPos, origin);
const indexPoint: Point2 = [
vec3.dot(diff, iVector) / spacing[0] + 0.5 - sourceX,
vec3.dot(diff, jVector) / spacing[1] + 0.5 - sourceY,
];
return pixelToCanvas(enabledElement, indexPoint);
}
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