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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | /** * The voxel manager enum is used to select from various voxel managers. * This allows different representations of the underlying imaging data for * a volume or image slice. Some representations are better for some types of * operations, or are required to support specific sizes of operation data. */ enum VoxelManagerEnum { /** * The RLE Voxel manager defines rows within a volume as a set of Run Length * encoded values, where all the values between successive i indices on the * same row/slice have the given value. * This is very efficient when there are long runs on i values all having the * same value, as is typical in many segmentations. * It is also allows for multi-valued segmentations, for example, having * segments 1 and 3 for a single run. Note that such segmentations need to * be converted to simple segmentations for actual display. */ RLE = 'RLE', /** * The volume voxel manager represents data in a TypeArray that is pixel selection first, * column second, row third, and finally slice number. This is the same representation * as Image data used in ITK and VTK. * This requires a full pixel data TypedArray instance. */ Volume = 'Volume', } export default VoxelManagerEnum; |